Object:
Each team tries to get the most number of points by correctly:
1. Identifying the speaker of the passage.
2. To whom the speaker is speaking.
3. Explaining the context/meaning of the passage.
Rules:
1. Six teams will be pre-determined by the teacher.
2. The first team to go will be determined by a die roll.
3. A random passage will be picked from a hat, and the team has exactly 1 minute to discuss the passage.
4. If they answer correctly, they earn a point.
5. If they answer incorrectly, a die roll will determine who gets a chance to steal.
6. If the same team is picked, that team gets another chance.
7. The stealing team gets 30 seconds do discuss the passage.
8. Each question has only one "steal" opportunity.
9. The play will proceed numerically so every team gets a chance to answer a question.
10. The team with the most points wins.
11. Each person on the winning team gets FIVE extra credit points.
12. In case of a tie, each team with the most points gets the credit.
Most of them enjoyed it, but some of them were frustrated by the competition element. The biggest problem was that one minute was WAY too long for the groups to confer. My master teacher though that with a little tweaking it would be an excellent way to study for this type of test.
Of course, I now question the purpose of this type of test. Do they really need to know these passages? Am I just giving a glorified plot summary/reading comprehension test? Sure, the writing portion of this unit will be analytical in nature, and there will be a performative assessment, but it feels like I’m just doing a variation of drill-and-kill. My master teacher is doing the same thing, but then again, she’s pretty old-school. I think I need to change my approach for the rest of the play.
I am getting headaches.
I never get headaches.